Ace3D Engine v2.0
This version is based on latest technologies and DirectX 9.0c, supports object and scene export from 3D Studio MAX versions 4-7 and maintaines up to 1,000,000 polygons per frame. Ace3D Engine has a scalable structure and is constantly updated.
| Feature | Technology |
|---|---|
| New scriptable rendering pipeline with 3.0 shader model support and fallbacks for older hardware | Pixel and vertex shaders |
| Dynamic per-pixel lighting with specular from practically unlimited number of lights without noticeable performance drop | Virtual diffuse and specular cubemapping |
| Real-Time Glow, Bloom, HDR Motion Blur | Postprocessing |
| Dust, fog, light shafts, steam | Atmospheric effects |
| Toon shading (Gooch shading and outlining) | Non-photorealistic rendering |
| Environment-mappped per-pixel reflections, in full or by mask, with a possibility of coloring in any color | Environment-mapping, pixel shaders |
| Character and environment shadows | Shadow volumes |
| Alpha blended grass and trees | Order independent transparency |
| Texture blending for landscapes (with editing in interactive mode) | Landscape rendering |
| Water effects with per-pixel reflections, refractions, depth toning and ripples animation | Pixel and vertex shaders, render to texture |
| Hidden surface removal for indoor and outdoor scenes | PVS, Portals and KDTrees |
| Character animation: hierarchical animation blending with autonormalization, procedural animation | Skeletal animation |
| Dynamic material assigning | Dynamic material assigning |
| Emitters to objects association | Particle System |
| Animated textures | Animated textures |
| Any object or light source animation using splines with dynamic splines blending | Path constrained motion controller |
| Dynamic transparency control for any object | Alpha blending |
| Tools for automatic game assembling | Automatic game assembling |
| Multiplayer | LAN, Internet, Modem |
| Multilingual support | Unicode |




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