Ace3D Light Engine 1.0
Ace3D Light uses DirectX 7, what allows it to run practically on all computers including the ones with integrated graphic card. DirectX 7 is the part of all Microsoft operational systems starting from Windows 2000/ME, that is why user doesn't have to install any additional software or drivers.
Ace3D Light is a complete 3D engine and uses the advantages of hardware graphics acceleration (including TnL) that allows it to display about 100.000 polygons in a frame even using outdated graphic accelerators.
| Feature | Technology |
| Renderer | |
|---|---|
| Configurable rendering pipeline with vertex shaders analog for DirectX7 and fallbacks for older hardware. Ability to adjust in realtime | Advanced rendering pipeline |
| Dynamic lighting with specular from direct, omni and spot lights | Fixed-function pipeline |
| Static lighting with vertex color and lightmaps | Vertex and texture baking |
| Caustic effects | Additive Texture Blending |
| Additive and alpha blending | Alpha Texture Blending |
| Dust, fog, light shafts, steam | Material System |
| Environment-mapped reflections by mask | Environment mapping |
| LOD system for geometry and textures | Importance driven visualization |
| Alpha blended grass and trees | Order independent transparency |
| Sprite rendering | Billboarding |
| Texture blending for landscapes | Landscape rendering |
| Materials System | |
| Complete support of fixed operations | Multi-texturing, multi-pass rendering, stencil buffer and others |
| Opportunity to create alternative rendering paths for a great range of videocards | Multiple rendering techniques |
| Analogue of vertex shaders for DirectX 7 | Software vertex processing |
| Setting and preview of materials in 3ds max. Support of parameters animation | 3ds max preview pipeline |
| Dynamic material assigning | Dynamic material assigning |
| Scene Graph | |
| Any object including lights, meshes, bones, particles can be attached to each other | Hierarchical scene graph |
| Visible distance intervals for nodes | LOD system |
| Per-node light influence control | Advanced Light Finding |
| Hidden surface removal for indoor and outdoor scenes | Portals, KDTrees and Frustum Culling |
| Intersect and Line of sight queries | Scene Graph Traversal |
| Ability to attach game specific logic to any node in the scene | Game Integration |
| Ability to attach collision objects to nodes | Collision System Integration |
| Animation System | |
| Animated textures | Frame-by-frame animation |
| Texture coordinate animation | Texture Transformation |
| Character animation: hierarchical animation blending with autonormalization, procedural animation | Skeletal animation |
| Any object or light source animation using splines with dynamic splines blending | Path constrained motion controller |
| Other Features | |
| One-click game assembling | Automatic game assembling |
| Multilingual support | Unicode |
| All engine formats are optimized for Internet games distribution | Data Compression |
| Particle Systems | |
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Powerful and extensible particle systems featuring:
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| 3ds Max and Content Pipeline | |
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3ds Max is fully integrated into content pipeline featuring:
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| In-Game Editor | |
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Ace3D Light includes integrated editor which enables to modify a game directly during the game run. The use of this editor results in the considerable reduction of time-to-market cycle - as there is no need anymore to restart the game in order to view the changes made. In-game editor features:
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